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minecraft:mod:my-mods:bunyedit:argument-types

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minecraft:mod:my-mods:bunyedit:argument-types [2024/02/21 09:04] – add filter and pattern raccoonminecraft:mod:my-mods:bunyedit:argument-types [2024/02/24 04:45] (current) raccoon
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 represents a specific direction. represents a specific direction.
 +
 +a letter represents an absolute direction ((N)orth, (E)ast, (S)outh, (W)est, (U)p, (D)own).
  
 ''^'' specifies the direction the player is looking in. ''^'' specifies the direction the player is looking in.
 +
 +===== bound =====
 +<code>
 +<component>[,<component>...]
 +
 +component: <boundDirection>[<boundDirection>...][magnitude=0]
 +
 +boundDirection: N|E|S|W|U|D|F|B|L|R|*
 +
 +magnitude: <int>
 +</code>
 +//note: this section documents the way bound arguments will work in 0.5.0. in 0.4.x the default magnitude is 1, and each component can only specify one ''boundDirection''.//
 +
 +represents a relative selection that is bigger/smaller than the existing selection in the given directions.
 +
 +direction can be specified absolutely, or relative to the direction the player is facing ((F)orward, (B)ackward, (L)eft, (R)ight).
 +
 +''*'' is shorthand for "all directions".
 +
 +magnitude represents a number of blocks to grow by in that direction. a negative number can be specified to allow for shrinking.
 +
 +examples:
 +<code>
 +* : the same as the current selection.
 +FB1,LR2 : expanded by one block forward and backward, two blocks left and right
 +</code>
minecraft/mod/my-mods/bunyedit/argument-types.1708506275.txt.gz · Last modified: 2024/02/21 09:04 by raccoon

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